Uses of Class
org.jbox2d.dynamics.contacts.Contact
Packages that use Contact
Package
Description
The Dynamics module is the most complex part of jbox2d and is the part you
likely interact with the most.
Klassen, die innerhalb der Engine als Middleware zwischen der externen
Physics-Engine
JBox2D-Projekt von
Daniel Murhpy und der Engine-API
fungieren.
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Uses of Contact in org.jbox2d.callbacks
Methods in org.jbox2d.callbacks with parameters of type ContactModifier and TypeMethodDescriptionvoidContactListener.beginContact(Contact contact) Called when two fixtures begin to touch.voidContactListener.endContact(Contact contact) Called when two fixtures cease to touch.voidContactListener.postSolve(Contact contact, ContactImpulse impulse) This lets you inspect a contact after the solver is finished.voidThis is called after a contact is updated. -
Uses of Contact in org.jbox2d.dynamics
Fields in org.jbox2d.dynamics declared as ContactMethods in org.jbox2d.dynamics that return ContactModifier and TypeMethodDescriptionWorld.getContactList()Get the world contact list.World.popContact(Fixture fixtureA, int indexA, Fixture fixtureB, int indexB) Methods in org.jbox2d.dynamics with parameters of type Contact -
Uses of Contact in org.jbox2d.dynamics.contacts
Subclasses of Contact in org.jbox2d.dynamics.contactsModifier and TypeClassDescriptionclassclassclassclassclassclassclassFields in org.jbox2d.dynamics.contacts declared as ContactModifier and TypeFieldDescriptionContactEdge.contactThe contact.Contact[]ContactSolver.contactsContact[]ContactSolver.ContactSolverDef.contactsContact.nextContact.prevWorld pool and list pointers.Fields in org.jbox2d.dynamics.contacts with type parameters of type ContactMethods in org.jbox2d.dynamics.contacts that return ContactModifier and TypeMethodDescriptionContactCreator.contactCreateFcn(WorldPool argPool, Fixture fixtureA, Fixture fixtureB) Contact.getNext()Get the next contact in the world’s contact list.Methods in org.jbox2d.dynamics.contacts with parameters of type ContactModifier and TypeMethodDescriptionvoidContactCreator.contactDestroyFcn(WorldPool argPool, Contact contact) -
Uses of Contact in org.jbox2d.pooling
Methods in org.jbox2d.pooling that return types with arguments of type ContactModifier and TypeMethodDescriptionWorldPool.getChainCircleContactStack()WorldPool.getChainPolyContactStack()WorldPool.getCircleContactStack()WorldPool.getEdgeCircleContactStack()WorldPool.getEdgePolyContactStack()WorldPool.getPolyCircleContactStack()WorldPool.getPolyContactStack() -
Uses of Contact in org.jbox2d.pooling.normal
Methods in org.jbox2d.pooling.normal that return types with arguments of type ContactModifier and TypeMethodDescriptionDefaultWorldPool.getChainCircleContactStack()DefaultWorldPool.getChainPolyContactStack()final DynamicStack<Contact>DefaultWorldPool.getCircleContactStack()DefaultWorldPool.getEdgeCircleContactStack()DefaultWorldPool.getEdgePolyContactStack()final DynamicStack<Contact>DefaultWorldPool.getPolyCircleContactStack()final DynamicStack<Contact>DefaultWorldPool.getPolyContactStack() -
Uses of Contact in org.jbox2d.testbed.framework
Methods in org.jbox2d.testbed.framework with parameters of type ContactModifier and TypeMethodDescriptionvoidTestbedTest.beginContact(Contact contact) voidTestbedTest.endContact(Contact contact) voidTestbedTest.postSolve(Contact contact, ContactImpulse impulse) void -
Uses of Contact in org.jbox2d.testbed.tests
Methods in org.jbox2d.testbed.tests with parameters of type ContactModifier and TypeMethodDescriptionvoidSensorTest.beginContact(Contact contact) voidSensorTest.endContact(Contact contact) voidBreakable.postSolve(Contact contact, ContactImpulse impulse) voidvoid -
Uses of Contact in pi.physics
Methods in pi.physics with parameters of type ContactModifier and TypeMethodDescriptionvoidWorldHandler.beginContact(Contact contact) Wird aufgerufen, wenn zwei Halterungen (Fixture) beginnen sich zu berühren.voidWorldHandler.endContact(Contact contact) Wird aufgerufen, wenn zwei Halterungen (Fixturekeinen Kontakt mehr haben.voidWorldHandler.postSolve(Contact contact, ContactImpulse contactImpulse) Wird aufgerufen, nachdem die Kollisionsreaktion berechnet und angewendet wurde.voidWird aufgerufen, nachdem ein Kontakt aktualisiert wurde.