Uses of Package
org.jbox2d.dynamics

Packages that use org.jbox2d.dynamics
Package
Description
Callback interfaces and data types used to observe and customize JBox2D collision, contact, query, ray-cast, and destruction events.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Contact implementations that detect and solve collisions between pairs of fixtures in the dynamics module.
Joints are used to constraint two bodies together in various fashions.
Particle simulation types for creating, grouping, updating, and querying particles alongside rigid bodies.
Profile worlds used as repeatable workloads for JBox2D performance tests.
Serialization support for converting JBox2D world data to and from external representations.
Protobuffer serializer and deserializer.
Platform-independent testbed framework contracts and shared application infrastructure.
Interactive test scenes demonstrating JBox2D collision, dynamics, and particle features.
Klassen, die innerhalb der Engine als Middleware zwischen der externen Physics-Engine JBox2D-Projekt von Daniel Murhpy und der Engine-API fungieren.
Die verschieden Verbindungen zwischen Figuren.