Uses of Package
org.jbox2d.dynamics
Packages that use org.jbox2d.dynamics
Package
Description
Callback interfaces and data types used to observe and customize JBox2D
collision, contact, query, ray-cast, and destruction events.
The Dynamics module is the most complex part of jbox2d and is the part you
likely interact with the most.
Contact implementations that detect and solve collisions between pairs of
fixtures in the dynamics module.
Joints are used to constraint two bodies together in various fashions.
Particle simulation types for creating, grouping, updating, and querying
particles alongside rigid bodies.
Profile worlds used as repeatable workloads for JBox2D performance tests.
Serialization support for converting JBox2D world data to and from external
representations.
Protobuffer serializer and deserializer.
Platform-independent testbed framework contracts and shared application
infrastructure.
Interactive test scenes demonstrating JBox2D collision, dynamics, and
particle features.
Klassen, die innerhalb der Engine als Middleware zwischen der externen
Physics-Engine
JBox2D-Projekt von
Daniel Murhpy und der Engine-API
fungieren.
Die verschieden Verbindungen zwischen Figuren.
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Classes in org.jbox2d.dynamics used by org.jbox2d.callbacks
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Classes in org.jbox2d.dynamics used by org.jbox2d.dynamicsClassDescriptionA rigid body.A body definition holds all the data needed to construct a rigid body.The body type. static: zero mass, zero velocity, may be manually moved kinematic: zero mass, non-zero velocity set by user, moved by solver dynamic: positive mass, non-zero velocity determined by forces, moved by solverDelegate of World.This holds contact filtering data.A fixture is used to attach a shape to a body for collision detection.A fixture definition is used to create a fixture.This proxy is used internally to connect fixtures to the broad-phase.This is an internal structure.The world-class manages all physics entities, dynamic simulation, and asynchronous queries.
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Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.contacts
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Classes in org.jbox2d.dynamics used by org.jbox2d.dynamics.jointsClassDescriptionA rigid body.The world-class manages all physics entities, dynamic simulation, and asynchronous queries.
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Classes in org.jbox2d.dynamics used by org.jbox2d.particle
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Classes in org.jbox2d.dynamics used by org.jbox2d.profile.worldsClassDescriptionThe world-class manages all physics entities, dynamic simulation, and asynchronous queries.
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Classes in org.jbox2d.dynamics used by org.jbox2d.serialization
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Classes in org.jbox2d.dynamics used by org.jbox2d.serialization.pb
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Classes in org.jbox2d.dynamics used by org.jbox2d.testbed.framework
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Classes in org.jbox2d.dynamics used by org.jbox2d.testbed.tests
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Classes in org.jbox2d.dynamics used by pi.physicsClassDescriptionA rigid body.A body definition holds all the data needed to construct a rigid body.This holds contact filtering data.A fixture definition is used to create a fixture.
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Classes in org.jbox2d.dynamics used by pi.physics.joints