Uses of Class
org.jbox2d.collision.RayCastInput

Packages that use RayCastInput
Package
Description
Callback interfaces and data types used to observe and customize JBox2D collision, contact, query, ray-cast, and destruction events.
The Collision module contains shapes and functions that operate on them.
Broad-phase collision detection structures and strategies, including the dynamic tree used to efficiently find potentially colliding proxies.
Geometric shapes and mass properties used to define fixture collision geometry, including circles, polygons, edges, and chains.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Interactive test scenes demonstrating JBox2D collision, dynamics, and particle features.