Package org.jbox2d.collision


package org.jbox2d.collision
The Collision module contains shapes and functions that operate on them. The module also contains a dynamic tree and broad-phase to acceleration collision processing of large systems.

The collision module is designed to be usable outside of the dynamic system. For example, you can use the dynamic tree for other aspects of your game besides physics.

However, the main purpose of jbox2d is to provide a rigid body physics engine, so the using the collision module by itself may feel limited for some applications. Likewise, I will not make a strong effort to document it or polish the APIs.

https://box2d.org/documentation/md__d_1__git_hub_box2d_docs_collision.html