Uses of Package
org.jbox2d.collision

Packages that use org.jbox2d.collision
Package
Description
Callback interfaces and data types used to observe and customize JBox2D collision, contact, query, ray-cast, and destruction events.
The Collision module contains shapes and functions that operate on them.
Broad-phase collision detection structures and strategies, including the dynamic tree used to efficiently find potentially colliding proxies.
Geometric shapes and mass properties used to define fixture collision geometry, including circles, polygons, edges, and chains.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Contact implementations that detect and solve collisions between pairs of fixtures in the dynamics module.
Particle simulation types for creating, grouping, updating, and querying particles alongside rigid bodies.
Interfaces and shared abstractions for reusing temporary objects during JBox2D simulation steps.
Object pools for frequently allocated collision and dynamics objects.
Platform-independent testbed framework contracts and shared application infrastructure.
Java 2D rendering implementation for the JBox2D testbed framework.
Interactive test scenes demonstrating JBox2D collision, dynamics, and particle features.
Klassen für geometrische Berechnungen.
Klassen, die innerhalb der Engine als Middleware zwischen der externen Physics-Engine JBox2D-Projekt von Daniel Murhpy und der Engine-API fungieren.