Uses of Class
org.jbox2d.common.Transform

Packages that use Transform
Package
Description
Callback interfaces and data types used to observe and customize JBox2D collision, contact, query, ray-cast, and destruction events.
The Collision module contains shapes and functions that operate on them.
Geometric shapes and mass properties used to define fixture collision geometry, including circles, polygons, edges, and chains.
The Common module contains settings, memory management, and vector math.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Contact implementations that detect and solve collisions between pairs of fixtures in the dynamics module.
Particle simulation types for creating, grouping, updating, and querying particles alongside rigid bodies.
Java 2D rendering implementation for the JBox2D testbed framework.