Uses of Package
org.jbox2d.dynamics.contacts
Packages that use org.jbox2d.dynamics.contacts
Package
Description
Callback interfaces and data types used to observe and customize JBox2D
collision, contact, query, ray-cast, and destruction events.
The Dynamics module is the most complex part of jbox2d and is the part you
likely interact with the most.
Contact implementations that detect and solve collisions between pairs of
fixtures in the dynamics module.
Interfaces and shared abstractions for reusing temporary objects during
JBox2D simulation steps.
Object pools for frequently allocated collision and dynamics objects.
Platform-independent testbed framework contracts and shared application
infrastructure.
Interactive test scenes demonstrating JBox2D collision, dynamics, and
particle features.
Klassen, die innerhalb der Engine als Middleware zwischen der externen
Physics-Engine
JBox2D-Projekt von
Daniel Murhpy und der Engine-API
fungieren.
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.callbacks
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.dynamicsClassDescriptionThe class manages contact between two shapes.A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge.
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.dynamics.contactsClassDescriptionThe class manages contact between two shapes.A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge.
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.pooling
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.pooling.normal
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.testbed.framework
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Classes in org.jbox2d.dynamics.contacts used by org.jbox2d.testbed.tests
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Classes in org.jbox2d.dynamics.contacts used by pi.physics