Uses of Class
org.jbox2d.collision.shapes.Shape

Packages that use Shape
Package
Description
The Collision module contains shapes and functions that operate on them.
Geometric shapes and mass properties used to define fixture collision geometry, including circles, polygons, edges, and chains.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Particle simulation types for creating, grouping, updating, and querying particles alongside rigid bodies.
Serialization support for converting JBox2D world data to and from external representations.
Protobuffer serializer and deserializer.
Platform-independent testbed framework contracts and shared application infrastructure.
Klassen, die innerhalb der Engine als Middleware zwischen der externen Physics-Engine JBox2D-Projekt von Daniel Murhpy und der Engine-API fungieren.