Uses of Package
org.jbox2d.collision.shapes
Packages that use org.jbox2d.collision.shapes
Package
Description
The Collision module contains shapes and functions that operate on them.
Geometric shapes and mass properties used to define fixture collision
geometry, including circles, polygons, edges, and chains.
The Dynamics module is the most complex part of jbox2d and is the part you
likely interact with the most.
Particle simulation types for creating, grouping, updating, and querying
particles alongside rigid bodies.
Serialization support for converting JBox2D world data to and from external
representations.
Protobuffer serializer and deserializer.
Platform-independent testbed framework contracts and shared application
infrastructure.
Klassen, die innerhalb der Engine als Middleware zwischen der externen
Physics-Engine
JBox2D-Projekt von
Daniel Murhpy und der Engine-API
fungieren.
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.collisionClassDescriptionA circle shape.A line segment (edge) shape.A convex polygon shape.A shape is used for collision detection.
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.collision.shapes
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.dynamics
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.particle
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.serialization
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.serialization.pb
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Classes in org.jbox2d.collision.shapes used by org.jbox2d.testbed.framework
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Classes in org.jbox2d.collision.shapes used by pi.physics