Uses of Package
org.jbox2d.pooling
Packages that use org.jbox2d.pooling
Package
Description
The Collision module contains shapes and functions that operate on them.
The Dynamics module is the most complex part of jbox2d and is the part you
likely interact with the most.
Contact implementations that detect and solve collisions between pairs of
fixtures in the dynamics module.
Joints are used to constraint two bodies together in various fashions.
Interfaces and shared abstractions for reusing temporary objects during
JBox2D simulation steps.
Object pools for frequently allocated collision and dynamics objects.
Performance testbed scenes and helpers for benchmarking JBox2D behavior.
-
Classes in org.jbox2d.pooling used by org.jbox2d.collision
-
Classes in org.jbox2d.pooling used by org.jbox2d.dynamics
-
Classes in org.jbox2d.pooling used by org.jbox2d.dynamics.contactsClassDescriptionSame functionality of a regular java.util stack.World pool interface
-
Classes in org.jbox2d.pooling used by org.jbox2d.dynamics.joints
-
Classes in org.jbox2d.pooling used by org.jbox2d.pooling
-
Classes in org.jbox2d.pooling used by org.jbox2d.pooling.normalClassDescriptionSame functionality of a regular java.util stack.This stack assumes that when you push 'n' items back, you're pushing back the last 'n' items popped.World pool interface
-
Classes in org.jbox2d.pooling used by org.jbox2d.testbed.perf