Uses of Class
org.jbox2d.common.Vec2

Packages that use Vec2
Package
Description
Callback interfaces and data types used to observe and customize JBox2D collision, contact, query, ray-cast, and destruction events.
The Collision module contains shapes and functions that operate on them.
Broad-phase collision detection structures and strategies, including the dynamic tree used to efficiently find potentially colliding proxies.
Geometric shapes and mass properties used to define fixture collision geometry, including circles, polygons, edges, and chains.
The Common module contains settings, memory management, and vector math.
The Dynamics module is the most complex part of jbox2d and is the part you likely interact with the most.
Contact implementations that detect and solve collisions between pairs of fixtures in the dynamics module.
Joints are used to constraint two bodies together in various fashions.
Particle simulation types for creating, grouping, updating, and querying particles alongside rigid bodies.
Interfaces and shared abstractions for reusing temporary objects during JBox2D simulation steps.
Reusable array containers for common JBox2D value types and object generators.
Object pools for frequently allocated collision and dynamics objects.
Platform-independent testbed framework contracts and shared application infrastructure.
Java 2D rendering implementation for the JBox2D testbed framework.
Performance testbed scenes and helpers for benchmarking JBox2D behavior.
Interactive test scenes demonstrating JBox2D collision, dynamics, and particle features.